Artist-Researcher
XR Developer
VR Experience Design Professor
I believe in the sanctuary of the body, where flesh and circuitry intertwine and symbiotic choreography unfolds. Embracing the digital tempest, I challenge the binary tides by creating bonds that transcend mere transaction.In this convergence, where ‘the immaterial merges with the corporeal and the imaginary with the strangely real’, I weave my way through the digital expanse, weaving narratives. Here, pixels pulsate with the heartbeat of intention, and algorithms hum in harmony with the whispers of our humanity.
My main interests lies in:
>Development & design for VR
>Biosensing and Wearable Interfaces
Hybrid Live Performance
It is a VR art game driven by natural body movements and breathing, showcased as an eXtended Reality performance. Featuring a first-person perspective, full-body tracking, and a self-avatar, the interactor will prompt a dynamic dialogue with the virtual environment by engaging in intentional breathing.
Situated at the intersection of Somesthetic Interaction Design, Human-Computer Interaction (HCI), Tangible Computing, Game Studies, Performance, and Extended Reality (XR), this project proposes to re-establish the significance of ‘breath’ as a gesture of attention towards the body.
The aim is to integrate playful wearable interfaces into VR gaming with live performance, thereby constructing narratives that foster a connection with one's own body, as well as between the user's body and the performer's. Can technology truly grasp the subtleties of breath gestures as effectively as the touch of a hand on the chest?
Developed through international artistic residencies and grants, the project is currently a functional prototype that requires multidisciplinary collaboration for completion. While the primary goal is to exhibit it to audiences, it remains primarily a research-creation endeavor. I am leveraging this work as a foundation in my pursuit of a doctoral program.
The project is part of my research-creation master's thesis in Technology and Aesthetics of Electronic Arts (initiated in 2021 and defended in 2023) entitled: Pinch to Awaken. Breathing as a technology of self-knowledge. The body as a didactic material. Virtual Reality as a language and scenario.
In the following section, you will find comprehensive documentation detailing the entire process behind this work.
Breathing sensor v2
Breathing sensor v2
Pulse sensor v2
Building breathing sensor v3
Belt of conductive yarn
Demo 2 breathing sensors as clients and server
Belts for breathing sensor versions
New type of wearable for breathing sensor
Details conductive knitts
Wearable belt conductive yarn for chest
Breathing sensors + ESP32 server + sensor without case
Wearable belt conductive yarn for belly